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INSTRUCT.TXT
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1991-06-16
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SPACE SHIP OF DEATH -- Instructions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Background:
The year is 2150. Space travel and life is now commonplace for humans.
Space has opened new frontiers and crime has followed. The top crime
boss is recruiting new assassins to do his dirty work. You wish to
become one of his men because you would be paid well and live a life
of luxury.
The Space Ship of Death is the place where your assassination skills
will be tested. The boss transports groups of his prospective men
to this ship to let them fight it out to the death! The first
person to achieve fifteen kills will become an official assassin!
Objective:
Your mission is a simple one, kill others before they kill you!
This is accomplished by using weapons that you construct from
parts which are laying about the ship. Each weapon is made of two
different parts, both of which must be in your possession for the
weapon to function. Also strewn about the ship are defenses to the
different weapons. These defenses are complete when they are found.
You can only carry FOUR items at one time, and only TWO of them can
be defenses. The weapon parts and corresponding defenses are below:
Weapons Defenses
-------------------------------------------------------------
Machine Gun & Ammo Clip.....................Bullet Proof Vest
Laser Pistol & Battery......................Mirror
Atomizer & Uranium..........................Radiation Suit
Vial Cobra Venom & Hypodermic Syringe.......Poison Antidote
Gas Grenade & Deadly Gas....................Gas Mask
Once in possession of both parts of a weapon, it may be used
indefinitely. You can [L]eave any item you are carrying in any
room you desire. It will become necessary for you to change your
weapons and defenses, since your target may change their defenses.
NOTE: There are SIX sets of each weapon and SIX of each defense type.
This makes a total of 90 items. As the ship fills up,
the harder it will be to find the objects you need. Right
now the Ship's capacity is 20 people.
You will be given 60 moves per day. If you get killed on a certain
date, as a penalty you cannot play until the next day even if you have
moves remaining. The number of moves you have can be adjusted up or
down by using the Ship's Computer to squeal on other would-be
assassins. This will be discussed in detail later...
Before entering the Space Ship, you must [P]ick a target if you do not
already have a target. This target is the person you must hunt down
and kill. You cannot use your weapons on any other persons in the
ship except for your target, this is what tests your skill.
Ship Commands:
[N]orth, [E]ast, [W]est, [S]outh, [U]p, and [D]own are obviously
used to choose a directions to move through the Ship. All
exits are told to you, there are no secret passageways.
[T]ake -> Allows you to add an object that is in the room to your
inventory if you have space for it.
[L]eave -> Allows you to drop an item from your inventory. This
command will be used often as you will need to shift around the
objects you are carrying often.
[K]ill -> If you locate your target, use this to attempt to kill them.
This command will not work unless you have a complete weapon.
Note: If your target has the defense to the weapon you use, he
will fight back with his complete weapon if he has one! Thus
when attacking, be cautious and try to have some defenses as well
as your weapon.
[I]nventory -> This gives you a list of what you are carrying.
Feel free to use this command whenever necessary due to the
fact that it does not count as a move. It's a FREE command.
[C]omputer -> This accesses the Ship's computer to allow you to add
to squeals on others' locations or to read previously entered
squeals. This option can also be accessed when not in the Ship.
This is also a free command.
[H]elp -> This will print a summary list of commands in case you
forget them. (Free command)
[Q]uit -> This command is used to end your turn for today. If you
have moves remaining, they will be stored for the rest of the
day in case you return later. If you don't play again until the
next day, these moves are lost and you start again with 60
moves.
Squeals:
By using the Ship's Computer, you can gain or lose moves by ratting
on your opponents. Using the computer costs you credits. You are
given FIVE credits per day for computer use.
For ONE credit you may read the squeals. This will give a list of the
last 15 squeals which were entered into the computer. However, it will
not tell you if the person is still at that location, you could waste
moves going on a wild goose chase. You will be told how many of the
squeals are still true, but not which ones...
For TWO credits you can add to the squeals. To execute this option
you must also have at least 20 moves remaining. You will GAIN twenty
moves if you give the correct location of a person that has not already
been squealed on. However, if you leave a false squeal, you will
LOSE twenty moves! A smart player will see a good use for losing
moves... Also, you cannot gain moves by correctly squealing on
yourself!
Stun Traps:
There are only two of these objects floating around the ship. You
can [T]ake these traps and leave them wherever you desire. The
strategy is to [L]eave them in the room of a living person, preferably
the person who is out to kill you!
These traps are perfectly safe to walk by, pick up, or carry around.
They are set by [L]eaving them in a room. They only go off when a person
[E]nters from the Main Menu into a room with a trap in it.
Whenever you [E]nter the ship, you risk setting off a stun trap. If
one has been left in your room, it will go off, you lose twenty moves,
and drop everything you are carrying! The stun trap is then randomly
transported to another room.
NOTE: You may use Stun Traps on ANY person, not just your target!
HINTS:
- Use the NEWS and the SQUEALS to help give you hints on where your target
might be before you enter the ship and try to find them. The News can
give you ideas on what weapons/defenses your target has been using and
the general area they might have been. Reading the Squeals can really
help you find your target...
- Whenever you run into a live person while in the Ship, SQUEAL on them
using the [C]omputer... If the computer already has the squeal you
won't be penalized, but if its a new squeal you get 20 more moves!
- If your sysop doesn't provide you with access to the ASCII map, then
map it out yourself. The Ship has 4 decks and 105 rooms! Its hard to
be a good assassin if you get lost all the time!
- Watch your moves. When you are running low, try and find a place to hide
in an out of the way area. Don't end your day standing in the middle
of a hallway or busy intersection. Too many people will pass by you
and you have high odds of being killed!
MORE HINTS:
- Switch your weapons/defenses occasionally. If you continually kill
people with the same weapon, your hunter will notice that from reading
the News and will make adjustments...
- When you [R]evive yourself after being killed, make sure you Enter the
ship and move. Upon reviving your body becomes alive in the ship and if
you don't move you are a sitting duck.
- If you go to Pick a target and there are None to select... Go ahead and
enter the ship and use some of your moves to hide in a different area of
the ship. Then call back later in the day as new targets may become
available.
- MOST OF ALL HAVE FUN!!!